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Author Topic: Compiling Armagetronad on Windows (and adding the bike colour changing code)  (Read 597 times)
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WhiteRider.EC|d
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« on: Sunday | 06.22.08 | 22:55:02 »

I've finally made a video on this. The very foundations of editing Armagetronad. After this tutorial you should know how to add code and compile it. Its fast going cos I need to make the video shorter than 10 mins (YouTube rules..). Just ask and I will try my best to help yous with any problems. Enjoy!

<a href="http://www.youtube.com/v/4iTIIXYU9MY" target="_blank">http://www.youtube.com/v/4iTIIXYU9MY</a>
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Celwynis
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« Reply #1 on: Monday | 06.23.08 | 00:01:56 »

Awesome man, that was a really nice video, i might do that if i get permission from my parents lol.
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WhiteRider.EC|d
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« Reply #2 on: Monday | 06.23.08 | 02:01:52 »

Thanks, hope your parents are ok with it, cos it can be fun changing how the game works.
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Celwynis
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« Reply #3 on: Monday | 06.23.08 | 02:25:19 »

Yeah, i hope they are too. It'll be awesome to figure out how to do this type of stuff lol.
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BlackTear.EC|d
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« Reply #4 on: Monday | 06.23.08 | 02:43:50 »

Thanks WR for taking the time to do this  Kiss
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Niner
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« Reply #5 on: Sunday | 06.29.08 | 18:45:31 »

I was hoping you'd post this months ago ^^.

No matter, ive been working with c++ lately, pretty easy to grasp.
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WhiteRider.EC|d
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« Reply #6 on: Monday | 06.30.08 | 01:55:07 »

I was hoping you'd post this months ago ^^.

No matter, ive been working with c++ lately, pretty easy to grasp.

Yeah, I think the post that I said that in was my last before leaving altogether. Glad to see your programming with C++. Have you looked at the Armagetron code yet?. You should check out engine\ePlayer.cpp file, that has the most fun functions to edit...
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Cow
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« Reply #7 on: Sunday | 04.12.09 | 01:24:27 »

cool man
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WhiteRider.EC|d
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« Reply #8 on: Sunday | 04.12.09 | 13:25:27 »

I forgot about this thread. Hey cow, I should point out that some info on that video is out of date and some completely irrelevant, for example you don't actually need to install Python...
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